Monday, December 15, 2014

Infinite pew pew is out. So, what's next?

Hello everybody!.

After the long wait from Microsoft, the game got certificated and it's finally in the windows phone marketplace. It's good to know that fragmentation doesn't exist on Windows Phone. This is my first app/game that hit the virtual shelfs so i didn't know a shit about this. I just thought that things here were like in Android's; That you have to create an app for each Android version and that really put a scare on me, because i thought the game wouldn't pass the certificacion process and a port with Monogame didn't look like something that could happen in a short time period, but everything went damn well and i'm fucking, fucking , fucking, thankfull ........ & excited.

I really feel this project as a personal achievement because it's my first BIG game to hit the virtual shelfs. Well, everything is good up to that point, because nobody knows a shit about my game, hell!!, people don't even know about it's existence.

So what's next?.

I present to you my marketing plan, (this time made the right way, not like the crappy ass that i did a month ago.) .Drumroll, please...


In the next days i will be posting about this new journey so it can be useful for other newbies (like me), so the new section will be called "Marketing Log".

Let me translate my hieroglyphs in the picture for you:

1.- I'm gonna start off with a new trailer. Short, and that shows off the value proposition of the game 
2.- Landing page: Minimalist & pretty; That focuses solely on one idea: "Dude, get the fucking game".
3.- Press kit.
4.- Send letters to press, mostly windows phone bloggers and youtubers, obviously with a free copy of the game.
5.- Dig into game dev forums and talk about the game: twitter, reddit, monogame , facebook. hell!, even gamejolt.


Monday, December 1, 2014

A glance of hope for Infinite Pew Pew....

Hello everybody!!.

After the bad moment and the mist cloud that i was living on because of Monogame, I've been trying to look for alternatives on how not to port the game and trying to release it before the year ends. So far, Monogame has been a pain in the ass. Reading the Monogame forums i can tell that many people think the API has a lot of bugs, issues and crap, specially the newest version. After the bugs Mono threw to the game, i thought that a much stabler version would help me; Actually the 3.0 version could, but, it won't in the future cause it does not support Windows Phone 8.1 so it kinda will turn useless when a newer release of Windows Phone comes out.

When i started the project i did some research about trying to run XNA apps in newer Windows Phone releases, and Microsoft seemed to still support this old apps in the newest installments of WP, thanks to their compatibility mode. They have their flaws but every information that i found seemed to point out that those apps actually work, there's no way to try to install the app in a newest WP unless if you do it through the store and the only way to do that it's sending your app for approbation to Microsoft so it can actually be in the store for download. If this works, it would be great because it will save me a huge ammount of time in porting the app but above all, it will save me money.

The developer account  has been created and everything points in not to have restrictions about the WP version that i want to upload the app. I tried to reserve the name and it has already been taken, so the new name (and final) will be INFINITE PEW PEW. For now i will focus on finishing the app advertisement , icon, logos and stuff that will be in the store so i can send it for approbation to Microsoft and if everything works well; The app will be in the store before the year ends!!.

Thanks for reading & have a wonderful day!