Tuesday, October 14, 2014

Game Trailer and some kind of marketing campaign.

Hello Everybody!!.

I'm back with some news. The first one is that i will get back to code game since this moment, hoorray!!. And the second one is that a tiny little trailer has been made. I really had a struggle with this one. Check it out!.



It took me a lot to make this trailer. I had to learn how to use Blender, then record nearly 15gb's of footage and finally do the selection for the awesome trailer. Mayber i will do a post of "tips &tricks" because i really learned a lot from this experience and it may help other people to reduce their time spent making a game trailer.

I decided not to do a campaign on Epocu, because i don't really care if i earn money or not, this is my first game and i've been making lots of mistakes around the project management & marketing. Some people in facebook groups have pointed me those mistakes and i'm really grateful for that. But it would be a BIGGER mistake if the promotion of the game levels up to Epocu without fixing everything that i done bad. So maybe i will do the campaign or maybe not.


Thanks for reading!

Have a nice day everybody. :D

Thursday, October 2, 2014

Marketing Campaign and Beta Testing.


Hello everybody!. Working on this game so far has been a real challenge to me. I'm just a programmer and i barely have any artistic skilsl. This is my first game and as you might be wondering; Yes i'm really excited to work on this game. But the game has a lot of flaws.....

Thunder Force IV
I admit it, the game's not original at all. But, my favorite genre of videogame are shmups, but working on a old school shmups (like, R-Type, Einhander, Turrican, thunder force, etc.) as a newbie & young game developer it's something that can't happen in a short period of time. That's why i decided to make a shmup arena. Cause it's not as big as an old school shmup and it still have the challenge and fun of an old school shmup.

As i told you before. I'm just a programmer that is always learning and the challenge on this game since the beginning is to code it. I'm really proud to develop this game with my own engine (it's really tiny but it works pretty good) made with XNA/C#. But as i've been working in the game practically living under a rock (for around 2 months), i forgot about ONE HUGE thing that every developer shouldn't forgot. And that is a marketing campaign.

This week i'm gonna work entirely promoting the game (well, practically i've been promoting the game since monday) on the internet, with a little demo and a small trailer. The game's practically finished, but i can't really show you real footage of the mobile version; My phone ( An old nokia 610 with windows phone 7.10) can't record video as the newer windows phone devices can , so the only thing that i can rely on is a desktop version of the game (which has limited features than the Windows Phone version)

Thanks for reading and have a nice day everybody!. :D.